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Published: 13.01.2024

Gambling jjk

While Kinji doesn't necessarily seek out conflict, he thrives in threatening situations and enjoys gambling on himself in a fight. This includes his life-or-. Hakari is a gambler, and seeks the fever that comes from gambling gambling on a chance r/JuJutsuKaisen - Whats your Favorit Charakter in JJK. bravadoaustralia.com.au › Anime. Of the many Jujutsu Kaisen Domain Expansions seen, Kinji Hakari's gambling based technique is one of the most complicated one yet. Hakari gambling on his domain in a last-ditch effort to survive a fatal wound. Kashimo was already intrigued by Hakari's unique abilities and gaining.

Of the many Jujutsu Kaisen Domain Expansions seen, Kinji Hakari's gambling based technique is one of the most complicated one yet. Hakari gambling on his domain in a last-ditch effort to survive a fatal wound. Kashimo was already intrigued by Hakari's unique abilities and gaining. ♠️GAMBLING♦️ | KTH. ♠️GAMBLING♦️ | KTH. Vninboku. Reads. Reads actionbtshayrankurguhorrorjinjjkjungkookkthlovesugataetaehyungygyoongi. Table. A hardened sniper dies in an altercation in his gambling jjk world and gets reincarnated into the world of JJK by a goddess who keeps calling him her child. How.

Can gambling cure depression? Kinji Hakari vs Kenjaku (Aka Geto)

Why Yuta is stronger than Hakari? While Hakari is extremely hard to kill in his domain, when domain clash, hakaris domain could break and he would probably loose his only advantage, since his normal amount of cursed energy is far less than yutas. Phisically Hakari might be stronger, but Yuta has better reinforcement.

What is Gojo's IQ? Goku Z had a normal (Perhaps slightly above average IQ), and in GT, he was even higher, becoming only silly in his child form, but maintaining his wisdom and knowledge. In Super however, his IQ seems to drop. This makes him appear to be a savant.

What happens when hakari hits a jackpot? The jackpot bonus grants the user unlimited cursed energy and a fully automatic reverse cursed technique for four minutes and eleven seconds, the duration of the Private Pure Love Train theme song, "Admiring You". The regeneration speed is higher than even Satoru Gojo and Sukuna's.

Who beat Sukuna 1000 years ago? Who killed Sukuna? Prior to assuming the title of the King of Curses, Sukuna was a rogue human sorcerer known for his uncontrollable powers, which posed a grave danger to humanity. Over 1,000 years ago, he was defeated and slain by his fellow jujutsu sorcerers.

Kenjaku. He is the most intelligent character currently known in the Jujutsu Kaisen series. He is also able to create a puzzling technique called Cursed Womb: Death Paintings.

Is hakari stronger than Gojo? Answer: It's really an unfair matchup considering Hakari's domain is really his technique but even if he did have it, Gojo can just pretzel him for 20 minutes straight until he lucks out. Limitless is that broken. Teen Gojo shreds 95% of the series.

Did Sukuna killed Yuta? It is worth noting that Sukuna's World Slash is a powerful and deadly technique that can cause extreme damage to its target. However, Yuta may be able to survive the attack due to his Reverse Cursed Technique depending on the severity of the attack.

What is the IQ of Sukuna? This allows Sukuna to create a barrierless domain because Tengen's barrier is around all of Japan.

Who is the smartest guy in JJK? Kenjaku Kinji is an individual who enjoys watching people get lost in their passions. He describes this as people's "fever" burning hot. Kinji is clever and pours his own fever into manipulating others. He believes people are desperate to change their lives and an easy way of directing their fever is through gambling.

Who killed sukuna? Who killed Sukuna? Prior to assuming the title of the King of Curses, Sukuna was a rogue human sorcerer known for his uncontrollable powers, which posed a grave danger to humanity. Over 1,000 years ago, he was defeated and slain by his fellow jujutsu sorcerers.

How strong is Jackpot Hakari? Hakari has one of the best abilities in the series and in turn makes him one of the strongest in the series but… there are some ways around it. Jackpot Hakari essentially is gifted Infinite CE and Automatic RCT for 4 Minutes and 11 Seconds, with the probability increasing for another jackpot.

How strong is jackpot Hakari? Hakari has one of the best abilities in the series and in turn makes him one of the strongest in the series but… there are some ways around it. Jackpot Hakari essentially is gifted Infinite CE and Automatic RCT for 4 Minutes and 11 Seconds, with the probability increasing for another jackpot.

Who can surpass Gojo? In the future, they will hit similar levels to Gojo and, perhaps, go even higher.

  • 5 Megumi Fushiguro. User Of The Ten Shadows Technique. ...
  • 4 Maki Zenin. Toji Fushiguro Reborn. ...
  • 3 Kinji Hakari. User Of Idle Death Gamble. ...
  • 2 Yuta Okkotsu. A Special Grade Sorcerer. ...
  • 1 Yuji Itadori. Gojo's Protege.

Who is hakaris girlfriend? Kirara is mostly known for their fierce loyalty and companionship with Kinji Hakari.

What is Hakari's cursed technique? So far Hakari utilized his cursed technique (not domain expansion) against Yuji. It shows that he can materialize train doors which can be used to hit or trap his opponent. His CT is named Private Pure Love Train (私鉄純愛列車 Shitetsu Jun'ai Ressha), which is also the title of the in-universe romance manga series. (

Who is the gambler in JJK? Kinji

The end goal is to align three characters with matching numbers to get a Jackpot, and this is done through actions called rolls. These rolls are de facto the actions he can take within the game, and there are three different kinds. Though his Domain references classic Pachinko, its structure elaborates on this concept by incorporating a Shojo Romance storyline in the game dynamic, called CR Private Pure Love Train.

This creates a gambling environment within his domain that plays out scenarios between the characters, all based on classic Shojo tropes. Hakari can even use these attacks outside his domain, as demonstrated when, before the Jujutsu Kaisen story introduced his full domain, he summoned train doors to trap the protagonist Yuji Itadori in his fight against him.

Of course, outside his domain it was just a simple attack, whereas in his domain they are necessary steps to hit a Jackpot. The Consecutive Effect action is also called a pseudo-roll, and it consists in a re-roll that allows Hakari to replay a sequence. This is particularly useful as, when he replays a sequence, he negates all the damage dealt to him by an opponent during that sequence.

This technique is based on gambling and, as such, there is a major luck component. This comes into play after Hakari has chosen a Visual Effect, when he can choose to go into a Riichi Scenario. This is an animation that hypes up the third roll, meaning these scenarios are associated with different probabilities of hitting the Jackpot.

Which scenario is triggered depends on the color of the played visual effect, and as Hakari only chooses the type of Visual Effect, the color is randomized. The game begins in normal mode, where those inside appear on a neutral stage. As the battle begins, the user can manifest three different types of visual effect indicators in battle: shutter doors, reserve balls, and consecutive effects.

Conjuring doors and balls are offensive attacks, but consecutive effects are defensive indicators that redo a sequence to revert damage. Rainbow-colored indicators or re-doing four consecutive effects guarantees a jackpot. The user can choose which visual indicator to manifest, but their success is up to luck.

Generating one or more visual indicators progresses the stage to a riichi scenario [1] and reveals two of three of the numbers needed for a jackpot. There are four riichi scenarios with different chances of hitting a jackpot, with the final train riichi having over an eighty percent chance. For example, the transit card riichi scenario takes the user and their opponent to a different part of the train station where Yuki must pass through the gate and get to work on time to hit the jackpot.

This is a low-chance scenario and is likely to fail without rare visual indicators. The user's opponent cannot obstruct the visualization of the riichi scenarios and must watch it unfold or defeat the caster before it ends. Gambling jjk Failure to hit a jackpot within a scenario will revert the stage back to the start.

If a jackpot is hit, the domain disappears, and Admiring You plays out loud around the user, who receives a bonus of unlimited cursed energy for the duration of the song. The user has no restrictions on cursed energy and can receive bonus amounts randomly throughout the round. The unlimited cursed energy causes the body to reflexively heal itself even if the user never learned to perform reverse cursed technique.

This prevents the user's body from retaining damage and makes them effectively unkillable for four minutes and eleven seconds. By the end of the song, the user's cursed energy recedes back to normal and their cursed technique has already been replenished. This allows them to open their domain repeatedly as long as a jackpot is achieved.

If the user lined up three odd numbers, the stage will open in advanced probability rather than the neutral state. Hakari's cursed technique is mainly employed through Idle Death Gamble. His fighting style and tactics revolve around using his domain to hit the jackpot and defeat his opponent using the bonus of unlimited cursed energy.

Hakari first displayed his full power when he thoroughly crushed Charles Bernard 's violent tendencies. Charles was instantly appraised of the domain's rules [16] and he immediately expressed that the massive dump of information irritated him. Aware of the rules of the game, Charles attempted to follow its flow while fighting Hakari.

He took note of the green reserve ball and green shutter doors Hakari first attacked with. Charles recognized them as indicators and knew that activating riichi mode would follow. Hakari chanted riichi as he punched Charles and spun two number four symbols. Advancing to the next stage, both fighters entered the low-chance transit card riichi.

Charles was unable to interact with the visualizations and his G Warstaff couldn't predict the indicators or the outcome of the scenario. Hakari ultimately failed to hit the jackpot by drawing a five instead of another four, returning both fighters to the starting stage. Charles quickly realized that this would continue until one party lost. Hakari conjured gold doors to defend himself from Charles before entering the next scenario.

Charles recognized this indicated a high chance for a jackpot. While activating riichi mode and spinning two number three symbols, Hakari boasted that he never needed more than thirty spins to hit a jackpot. They advanced to the high-chance final train riichi and it initially appeared as if Yume departed on the train, which would not have resulted in a jackpot.

Charles assumed this was the case and was able to channel his relief into focus, injuring Hakari. However, the visualization revealed that Yume missed the train as she reappears next to Yuki. Hakari spun three number three symbols in a row and used his bonus cursed energy to defeat him with a single kick.

Hakari rescued Panda from Hajime Kashimo during the bonus round after hitting the jackpot against Charles. Kashimo sensed Hakari's overflowing cursed energy as the latter made his dramatic entrance. Hakari's increased durability allowed him to land on top of a metal shipping container and completely crushed it without injuring himself. His overwhelming cursed energy output also allowed Hakari to completely ignore Kashimo's electrification.

Normally someone would suffer an electric shock from hitting Kashimo but Hakari barely felt a tingle. Shortly after their opening exchange, Hakari received a bonus of cursed energy that further empowered him. Kashimo landed several undefended hits but Hakari was able to take them without suffering significant damage and immediately counterattacked.

After having his arm severed by Kashimo's lightning, Hakari was able to keep fighting because he knew his arm would automatically heal. The round ended directly after Hakari's arm recovered and Kashimo noticed the music ending alongside the recession of his opponent's cursed energy. With his cursed energy returned to normal and his cursed technique replenished during the round, Hakari immediately expanded his domain again, something he's capable of doing repeatedly as long as he continues to hit the jackpot.

Kashimo was already intrigued by Hakari's unique abilities and gaining information on how they worked allowed him to better analyze his opponent. The domain apprised Kashimo of its rules faster than he could give up defending himself with Hollow Wicker Basket. Since Hakari lined up three odd numbers against Charles, this time the game began in increase probability mode.

Kashimo recognized that Hakari was likely to keep hitting the jackpot but was also aware his opponent wasn't unkillable while in the domain. Hakari's base state was easily outdueled by Kashimo's superior physical prowess but he used the consecutive effect indicator to replay brutal exchanges and undo any damage he took.

The risk of failing to activate a consecutive effect is greater upon the second activation of the domain so normally Hakari would avoid it unless he has increased probability. He used consecutive effects twice in a row and to avoid lasting damage from Kashimo and then went right into riichi mode, drawing two sixes. Hakari and Kashimo entered the potty emergency riichi and even worked together to interact with the visualization, ultimately resulting in a jackpot.