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Published: 30.03.2024

Craps definition

a gambling game played with two dice, chiefly in North America. A throw of 7 or 11 is a winning throw, 2, 3, or 12 is a losing throw; any other throw must be repeated. See results about. The meaning of CRAPS is a gambling game played with two dice. How to use craps in a sentence. Craps is a dice game in which players bet on the outcomes of the roll of a pair of dice. Players can wager money against each other (playing "street craps"). a game in which two dice are thrown and in which a first throw of 7 or 11 wins, a first throw of 2, 3, or 12 loses, and a first throw of 4, 5, 6, 8, 9.
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a gambling game played with two dice; a first throw of 7 or 11 wins and a first throw of 2, 3, or 12 loses and a first throw of any other number must be. verb phrase · Slang: Sometimes Vulgar. to treat badly, especially by humiliating, insulting, or slighting. to cause misery, misfortune, or. CRAP meaning: 1: something that is worthless, unimportant, or of poor quality; craps definition foolish or untrue words or ideas nonsense. Craps definition: A gambling game played with two dice in which a first throw of 7 or 11 wins, a first throw of 2, 3, or 12 loses the bet, and a first throw.

Definition of 'craps'

Is it craps or crabs? Now applied to the entire collection of games, the name craps derives from an underclass Louisiana mispronunciation of the word crabs, which in aristocratic London had been the epithet for the numbers two and three.

What do they call 11 in craps? Wagers made on a Yo (craps jargon for an 11) or a Horn bet mean that a significant percentage of your gratuity ends up going to the casino and not to them. Let's examine both of your wagers. The Yo 11 bet is one of the most popular bets on a craps game.

Why is craps so addictive? The Thrill of Craps: For many players, the thrill of craps is what keeps them coming back for more. The excitement of the roll, the cheering of the crowd, and the feeling of camaraderie with other players all contribute to the rush of adrenaline that comes with playing craps.

What is a synonym for craps? synonyms: dirt, poop, turd. type of: BM, dejection, faecal matter, faeces, fecal matter, feces, ordure, stool.

Why is dice called craps? It is believed around this time the name "craps" was invented as a spinoff of the French word “crapaud,” meaning " toad" in reference to the original style of play by people crouched over a floor or sidewalk.

Why is dice illegal in California? The statute you are referring to is a provision of the California Penal Code that generally prohibits people from operating commercial gambling enterprises. The statute in its entirety prevents businesses from operating any dice-based gambling games for money, regardless of the number of sides on the die.

What is street craps called? Shooting dice, also known as street craps, is a slightly simplified version of traditional Casino Craps, and is a classic hustle. You can also learn to play Mexican drinking dice, Farkle, and other games that only require you to know a few rules and get a few dice in a cup.

What are the double names for craps? Some other names for dice rolls:

  • 1-1: “Snake eyes"
  • 6–6: “Box cars"
  • 1–2: “Acey Deucy" or “Little Joe"
  • 5–6: “Yo" or “Yo-leve.

What is the Slang word for dice in craps? B. ballerina A roll of or bet on double-2 (a pun for two-two as in tutu) Big Red The number 7 or a bet for any 7 to appear bones A slang term for the dice box numbers The place numbers (4,5,6,8,9,10) boxcars A roll of or bet on 12.

How do you use craps in a sentence? He was in a great mood, mainly because he had won $1,500 at craps the previous day. He once lost his car in a game of craps. She got into a lot of debt playing craps online.

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Time Traveler. See more words from the same year. Dictionary Entries Near crap. Copy Citation. Post the Definition of crap to Facebook Facebook. Share the Definition of crap on Twitter Twitter. Love words. Need even more definitions. Can you solve 4 words at once. Play Play. Word of the Day. The vertical walls at each end are usually covered with a rubberized target surface covered with small pyramid shapes to randomize the dice which strike them.

The top edges of the table walls have one or two horizontal grooves in which players may store their reserve chips. The table is run by up to four casino employees: a boxman seated usually the only seated employee behind the casino's bank, who manages the chips, supervises the dealers, and handles "coloring up" players exchanging small chip denominations for larger denominations in order to preserve the chips at a table ; two base dealers who stand to either side of the boxman and collect and pay bets to players around their half of the table; and a stickman who stands directly across the table from the boxman, takes and pays or directs the base dealers to do so the bets in the center of the table, announces the results of each roll usually with a distinctive patter , and moves the dice across the layout with an elongated wooden stick.

Each employee also watches for mistakes by the others because of the sometimes large number of bets and frantic pace of the game. In smaller casinos or at quiet times of day, one or more of these employees may be missing, and have their job covered by another, or cause player capacity to be reduced.

Some smaller casinos have introduced "mini-craps" tables which are operated with only two dealers; rather than being two essentially identical sides and the center area, a single set of major bets is presented, split by the center bets. Responsibility of the dealers is adjusted: while the stickman continues to handle the center bets, it is the base dealer who handles all other bets as well as cash and chip exchanges.

By contrast, in "street craps", there is no marked table and often the game is played with no back-stop against which the dice are to hit. Despite the name "street craps", this game is often played in houses, usually on an un-carpeted garage or kitchen floor. The wagers are made in cash, never in chips, and are usually thrown down onto the ground or floor by the players. There are no attendants, and so the progress of the game, fairness of the throws, and the way that the payouts are made for winning bets are self-policed by the players.

Each casino may set which bets are offered and different payouts for them, though a core set of bets and payouts is typical. Players take turns rolling two dice and whoever is throwing the dice is called the "shooter". Players can bet on the various options by placing chips directly on the appropriately-marked sections of the layout, or asking the base dealer or stickman to do so, depending on which bet is being made.

The game is played in rounds and these "Pass" and "Don't Pass" bets are betting on the outcome of a round. The shooter is presented with multiple dice typically five by the "stickman", and must choose two for the round. The remaining dice are returned to the stickman's bowl and are not used. Each round has two phases: "come-out" and "point".

Dice are passed to the left. Each way calculator To start a round, the shooter makes one or more "come-out" rolls. The shooter must shoot toward the farther back wall and is generally required to hit the farther back wall with both dice. Casinos may allow a few warnings before enforcing the dice to hit the back wall and are generally lenient if at least one die hits the back wall. Both dice must be tossed in one throw.

If only one die is thrown the shot is invalid. A come-out roll of 2, 3, or 12 is called "craps" or "crapping out", and anyone betting the Pass line loses. On the other hand, anyone betting the Don't Pass line on come out wins with a roll of 2 or 3 and ties pushes if a 12 is rolled. Shooters may keep rolling after crapping out; the dice are only required to be passed if a shooter sevens out rolls a seven after a point has been established.

A come-out roll of 7 or 11 is a " natural "; the Pass line wins and Don't Pass loses. The other possible numbers are the point numbers: 4, 5, 6, 8, 9, and If the shooter rolls one of these numbers on the come-out roll, this establishes the "point" — to "pass" or "win", the point number must be rolled again before a seven. The dealer flips a button to the "On" side and moves it to the point number signifying the second phase of the round.

If the shooter "hits" the point value again any value of the dice that sum to the point will do; the shooter does not have to exactly repeat the exact combination of the come-out roll before rolling a seven, the Pass line wins and a new round starts. If the shooter rolls any seven before repeating the point number a "seven-out" , the Pass line loses, the Don't Pass line wins, and the dice pass clockwise to the next new shooter for the next round.

Any single roll bet is always affected win or lose by the outcome of any roll. While the come-out roll may specifically refer to the first roll of a new shooter, any roll where no point is established may be referred to as a come-out. By this definition the start of any new round regardless if it is the shooter's first toss can be referred to as a come-out roll.

Any player can make a bet on Pass or Don't Pass as long as a point has not been established, or Come or Don't Come as long as a point is established. All other bets, including an increase in odds behind the Pass and Don't Pass lines, may be made at any time. All bets other than Pass line and Come may be removed or reduced any time before the bet loses.

This is known as "taking it down" in craps. Lay bet maximum are equal to the table maximum win, so players wishing to lay the 4 or 10 may bet twice at amount of the table maximum for the win to be table maximum. Odds behind Pass, Come, Don't Pass, and Don't Come may be however larger than the odds offered allows and can be greater than the table maximum in some casinos.

Don't odds are capped on the maximum allowed win some casino allow the odds bet itself to be larger than the maximum bet allowed as long as the win is capped at maximum odds. Single rolls bets can be lower than the table minimum, but the maximum bet allowed is also lower than the table maximum.

The maximum allowed single roll bet is based on the maximum allowed win from a single roll. In all the above scenarios, whenever the Pass line wins, the Don't Pass line loses, and vice versa , with one exception: on the come-out roll, a roll of 12 will cause Pass Line bets to lose, but Don't Pass bets are pushed or "barred" , neither winning nor losing.

The same applies to "Come" and "Don't Come" bets, discussed below. A player wishing to play craps without being the shooter should approach the craps table and first check to see if the dealer's "On" button is on any of the point numbers. In either case, all single or multi-roll proposition bets may be placed in either of the two rounds.

Between dice rolls there is a period for dealers to make payouts and collect losing bets, after which players can place new bets. Craps definition The stickman monitors the action at a table and decides when to give the shooter the dice, after which no more betting is allowed. When joining the game, one should place money on the table rather than passing it directly to a dealer. The dealer's exaggerated movements during the process of "making change" or "change only" converting currency to an equivalent in casino cheques are required so that any disputes can be later reviewed against security camera footage.

The dealers will insist that the shooter roll with one hand and that the dice bounce off the far wall surrounding the table. These requirements are meant to keep the game fair preventing switching the dice or making a "controlled shot". If a die leaves the table, the shooter will usually be asked to select another die from the remaining three but can request permission to use the same die if it passes the boxman's inspection.

This requirement exists to keep the game fair and reduce the chance of loaded dice. There are many local variants of the calls made by the stickman for rolls during a craps game. These frequently incorporate a reminder to the dealers as to which bets to pay or collect. Rolls of 4, 6, 8, and 10 are called "hard" or "easy" e.

Hard way rolls are so named because there is only one way to roll them i. Consequently, it is more likely to roll the number in combinations easy rather than as a double hard. The shooter is required to make either a Pass line bet or a Don't Pass bet if he wants to shoot. On the come out roll each player may only make one bet on the Pass or Don't Pass, but may bet both if desired.

The Pass Line and Don't Pass bet is optional for any player not shooting. In rare cases, some casinos require all players to make a minimum Pass Line or Don't Pass bet if they want to make any other bet , whether they are currently shooting or not. The fundamental bet in craps is the Pass line bet, which is a bet for the shooter to win.

This bet must be at least the table minimum and at most the table maximum. The Pass line bet is a contract bet. Once a Pass line bet is made, it is always working and cannot be turned "Off", taken down, or reduced until a decision is reached — the point is made, or the shooter sevens out.

A player may increase any corresponding odds up to the table limit behind the Pass line at any time after a point is established. Players may only bet the Pass line on the come out roll when no point has been established, unless the casino allows put betting where the player can bet Pass line or increase an existing Pass line bet whenever desired and may take odds immediately if the point is already on.

A Don't Pass bet is a bet for the shooter to lose "seven out, line away" and is almost the opposite of the Pass line bet. Like the Pass bet, this bet must be at least the table minimum and at most the table maximum. The Don't Pass bet is a no-contract bet. After a point is established, a player may take down or reduce a Don't Pass bet and any corresponding odds at any time because odds of rolling a 7 before the point is in the player's favor.

Once taken down or reduced, however, the Don't Pass bet may not be restored or increased. Because the shooter must have a line bet the shooter generally may not reduce a Don't Pass bet below the table minimum. In Las Vegas , a majority of casinos will allow the shooter to move the bet to the Pass line in lieu of taking it down; however, in other areas such as Pennsylvania and Atlantic City , this is not allowed.

Even though players are allowed to remove the Don't Pass line bet after a point has been established, the bet cannot be turned "Off" without being removed. If a player chooses to remove the Don't Pass line bet, he or she can no longer lay odds behind the Don't Pass line. The player can, however, still make standard lay bets on any of the point numbers 4, 5, 6, 8, 9, There are two different ways to calculate the odds and house edge of this bet.

The table below gives the numbers considering that the game ends in a push when a 12 is rolled, rather than being undetermined. Betting on Don't Pass is often called "playing the dark side", and it is considered by some players to be in poor taste, or even taboo, because it goes directly against conventional play, winning when most of the players lose.

If a 4, 5, 6, 8, 9, or 10 is thrown on the come-out roll i. This additional bet wins if the point is rolled again before a 7 is rolled the point is made and pays at the true odds of 2-to-1 if 4 or 10 is the point, 3-to-2 if 5 or 9 is the point, or 6-to-5 if 6 or 8 is the point. Unlike the Pass line bet itself, the Pass line odds bet can be turned "Off" not working , removed or reduced anytime before it loses.

In Las Vegas, generally odds bets are required to be the table minimum. In Atlantic City and Pennsylvania, the combine odds and Pass bet must be table minimum so players can bet the minimum single unit on odds depending on the point. If the player requests the Pass odds be not working "Off" and the shooter sevens-out or hits the point, the Pass line bet will be lost or doubled and the Pass odds returned.

Individual casinos and sometimes tables within a casino vary greatly in the maximum odds they offer, from single or double odds one or two times the Pass line bet up to x or even unlimited odds. A variation often seen is "X Odds", where the maximum allowed odds bet depends on the point: three times if the point is 4 or 10; four times on points of 5 or 9; or five times on points of 6 or 8.

As odds bets are paid at true odds, in contrast with the Pass line which is always even money, taking odds on a minimum Pass line bet lessens the house advantage compared with betting the same total amount on the Pass line only. A maximum odds bet on a minimum Pass line bet often gives the lowest house edge available in any game in the casino.

However, the odds bet cannot be made independently, so the house retains an edge on the Pass line bet itself. If a player is playing Don't Pass instead of pass, they may also lay odds by placing chips behind the Don't Pass line. If a 7 comes before the point is rolled, the odds pay at true odds of 1-to-2 if 4 or 10 is the point, 2-to-3 if 5 or 9 is the point, or 5-to-6 if 6 or 8 is the point.

Typically the maximum lay bet will be expressed such that a player may win up to an amount equal to the maximum odds multiple at the table. If a player lays maximum odds with a point of 4 or 10 on a table offering five-times odds, he would be able to lay a maximum of ten times the amount of his Don't Pass bet.

At 5x odds table, the maximum amount the combined bet can win will always be 6x the amount of the Don't Pass bet. Players can bet table minimum odds if desired and win less than table minimum. Like the Don't Pass bet the odds can be removed or reduced. In Las Vegas generally odds bets are required to be the table minimum. In Atlantic City and Pennsylvania, the combine lay odds and Don't Pass bet must be table minimum so players may bet as little as the minimum two units on odds depending on the point.

If the player requests the Don't Pass odds to be not working "Off" and the shooter hits the point or sevens-out, the Don't Pass bet will be lost or doubled and the Don't Pass odds returned. Unlike a standard lay bet on a point, lay odds behind the Don't Pass line does not charge commission vig. A Come bet can be visualized as starting an entirely new Pass line bet, unique to that player.

Like the Pass Line each player may only make one Come bet per roll, this does not exclude a player from betting odds on an already established Come point. Players may bet both the Come and Don't Come on the same roll if desired. Come bets can only be made after a point has been established since, on the come-out roll, a Come bet would be the same thing as a Pass line bet.

A player making a Come bet will bet on the first point number that "comes" from the shooter's next roll, regardless of the table's round. If a 7 or 11 is rolled on the first round, it wins. If a 2, 3, or 12 is rolled, it loses. If instead the roll is 4, 5, 6, 8, 9, or 10, the Come bet will be moved by the base dealer onto a box representing the number the shooter threw.

This number becomes the "come-bet point" and the player is allowed to take odds, just like a Pass line bet. Also like a Pass line bet, the come bet is a contract bet and is always working, and cannot be turned "Off", removed or reduced until it wins or loses. However, the odds taken behind a Come bet can be turned "Off" not working , removed or reduced anytime before the bet loses.

In Atlantic City and Pennsylvania, the combine odds and Pass bet must be table minimum so players can bet the minimum single unit depending on the point. If the player requests the Come odds to be not working "Off" and the shooter sevens-out or hits the Come bet point, the Come bet will be lost or doubled and the Come odds returned.

If the casino allows put betting a player may increase a Come bet after a point has been established and bet larger odds behind if desired. Put betting also allows a player to bet on a Come and take odds immediately on a point number without a Come bet point being established.

The dealer will place the odds on top of the come bet, but slightly off center in order to differentiate between the original bet and the odds. The second round wins if the shooter rolls the come bet point again before a seven. Winning come bets are paid the same as winning Pass line bets: even money for the original bet and true odds for the odds bet.

If, instead, the seven is rolled before the come-bet point, the come bet and any odds bet loses. Because of the come bet, if the shooter makes their point, a player can find themselves in the situation where they still have a come bet possibly with odds on it and the next roll is a come-out roll.

In this situation, odds bets on the come wagers are usually presumed to be not working for the come-out roll. That means that if the shooter rolls a 7 on the come-out roll, any players with active come bets waiting for a come-bet point lose their initial wager but will have their odds bets returned to them. If the come-bet point is rolled on the come-out roll, the odds do not win but the come bet does and the odds bet is returned along with the come bet and its payoff.

The player can tell the dealer that they want their odds working, such that if the shooter rolls a number that matches the come point, the odds bet will win along with the come bet, and if a seven is rolled, both lose. Many players will use a come bet as "insurance" against sevening out: if the shooter rolls a seven, the come bet pays , offsetting the loss of the Pass line bet.

The risk in this strategy is the situation where the shooter does not hit a seven for several rolls, leading to multiple come bets that will be lost if the shooter eventually sevens out. In the same way that a come bet is similar to a Pass line bet, a Don't Come bet is similar to a Don't Pass bet.

Like the come, the Don't Come can only be bet after a point has already been established as it is the same as a Don't Pass line bet when no point is established. A Don't Come bet is played in two rounds. If a 2 or 3 is rolled in the first round, it wins.

If a 7 or 11 is rolled, it loses. If, instead, the roll is 4, 5, 6, 8, 9, or 10, the Don't Come bet will be moved by the base dealer onto a box representing the number the shooter threw. The second round wins if the shooter rolls a seven before the Don't Come point. Like the Don't Pass each player may only make one Don't Come bet per roll, this does not exclude a player from laying odds on an already established Don't Come points.

Players may bet both the Don't Come and Come on the same roll if desired. The player may lay odds on a Don't Come bet, just like a Don't Pass bet; in this case, the dealer not the player places the odds bet on top of the bet in the box, because of limited space, slightly offset to signify that it is an odds bet and not part of the original Don't Come bet.

Lay odds behind a Don't Come are subject to the same rules as Don't Pass lay odds. Unlike a standard lay bet on a point, lay odds behind a Don't Come point does not charge commission vig and gives the player true odds. Like the Don't Pass line bet, Don't Come bets are no-contract, and can be removed or reduced after a Don't Come point has been established, but cannot be turned off "not working" without being removed.

A player may also call, "No Action" when a point is established, and the bet will not be moved to its point. This play is not to the player's advantage. If the bet is removed, the player can no longer lay odds behind the Don't Come point and cannot restore or increase the same Don't Come bet. Players must wait until next roll as long as a Pass line point has been established players cannot bet Don't Come on come out rolls before they can make a new Don't Come bet.

Las Vegas casinos which allow put betting allows players to move the Don't Come directly to any Come point as a put; however, this is not allowed in Atlantic City or Pennsylvania. Unlike the Don't Come bet itself, the Don't Come odds can be turned "Off" not working , removed, or reduced if desired.

In Las Vegas, players generally must lay at least table minimum on odds if desired and win less than table minimum; in Atlantic City and Pennsylvania a player's combined bet must be at least table minimum, so depending on the point number players may lay as little as 2 minimum units e.

If the player requests the Don't Come odds be not working "Off" and the shooter hits the Don't Come point or sevens-out, the Don't Come bet will be lost or doubled and the Don't Come odds returned. Winning Don't Come bets are paid the same as winning Don't Pass bets: even money for the original bet and true odds for the odds lay. Unlike come bets, the odds laid behind points established by Don't Come bets are always working including come out rolls unless the player specifies otherwise.

These are bets that may not be settled on the first roll and may need any number of subsequent rolls before an outcome is determined. Most multi-roll bets may fall into the situation where a point is made by the shooter before the outcome of the multi-roll bet is decided. These bets are often considered "not working" on the new come-out roll until the next point is established, unless the player calls the bet as "working.

Casino rules vary on this; some of these bets may not be callable, while others may be considered "working" during the come-out. Dealers will usually announce if bets are working unless otherwise called off. If a non-working point number placed, bought or laid becomes the new point as the result of a come-out, the bet is usually refunded, or can be moved to another number for free.

Players can bet any point number 4, 5, 6, 8, 9, 10 by placing their wager in the come area and telling the dealer how much and on what number s , "30 on the 6", "5 on the 5", or "25 on the 10". These are typically "Place Bets to Win". These are bets that the number bet on will be rolled before a 7 is rolled. These bets are considered working bets, and will continue to be paid out each time a shooter rolls the number bet.

On a come-out roll, a place bet is considered to be not in effect unless the player who made it specifies otherwise. This bet may be removed or reduced at any time until it loses; in the latter case, the player must abide by any table minimums. Place bets to win pay out at slightly worse than the true odds: 9-to-5 on points 4 or 10, 7-to-5 on points 5 or 9, and 7-to-6 on points 6 or 8.

For the 4 and 10, it is to the player's advantage to 'buy' the bet see below.