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Published: 17.01.2024

Sivir main

r/Sivir: A subreddit dedicated to League of Legends players who are passionate about the champion Sivir, the Battle Mistress. Skip to main content Sivir.  . RECENT Sivir Gameplay - I only die twice in Sivir | Kuya Adrian | League of Legends Season Play. Upvote 3. bravadoaustralia.com.au › wiki › Sivir. Sivir is a renowned mercenary captain who plies her trade in the deserts of Shurima. Armed with her legendary jeweled crossblade, she has fought and won. How are players ranked? ; 8. 먹방방송#KR1 KR (#8). Diamond I. AD Carry ; 9. Mc Tibiano#BDM BR (#9). Master. AD Carry ; sim é quinn adc# BR (#10). Master.
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Sivir is a renowned mercenary captain who plies her trade in the deserts of Shurima. Armed with her legendary jeweled crossblade, she has fought and won. Best Sivir players. Home; > Best Players; > Sivir. Sivir. All regions All. All champions · Aatrox · Ahri · Akali. As a marksman, Sivir will always be the main focus for the enemy team to try to take down. However, Bone Plating will help Sivir take reduced damage from. The Best Hand-Crafted Playstyles for Sivir and Builds With the Sivir main Win and Pick Rates From the Current Meta. Items, Runes, Spells, and Skill Order.

Sivir Build Guides, Runes and Items

Is Sivir related to azir? Sivir is Azir's descendant.

Who is sivir best with? Ideal Supports for Sivir

What role is Sivir? Sivir was hired by Karma, along with the other mercs, to free the captured templars. Sivir began as a pastry chef, but has since transitioned to “front-of-house defense specialist”.

Is Sivir a mid laner? Sivir Mid Lane is ranked Off Meta Tier and has a 41.54% win rate in LoL Patch 14.7. We've analyzed 2933 Sivir Mid Lane games to compile our statistical Sivir Build Guide. For items, our build recommends: Berserker's Greaves, Statikk Shiv, Kraken Slayer, Navori Quickblades, Phantom Dancer, and Lord Dominik's Regards.

Is Sivir a princess? Warrior Princess Sivir - Sivir | Shop. Sivir is a renowned fortune hunter and mercenary captain who plies her trade in the deserts of Shurima. Armed with her legendary jeweled crossblade, she has fought and won countless battles for those who can afford her exorbitant price.

Is Sivir good for beginners? Sivir is a great ADC champion to learn the game with. Even though Sivir has obvious weaknesses, her strengths are enough for carrying games. In fact, she is my most recommended ADC champion to new players, simply because of how beginner-friendly her ability kit is.

Is Lux a mid laner? It's worth mentioning that you can also play Lux in the mid lane. Lux is an enchanter support champion. She excels at shielding and healing to help out your team and to help keep them alive.

What lane does Sivir play? Sivir is a Dragon Lane champion who focuses on building attack damage to deal a lot of damage with her auto attacks and abilities. She's not the strongest of early-game champions and struggles to compete against other attack damage carries because of her low range and damage.

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The maneuver was an old standby. She would catch the weapon and kill the three remaining men in a single, spinning summersault. But as she ran, her feet became heavy, and it seemed impossible to draw enough air into her pained lungs. Thirty strides. She had to make the distance before the second man's body hit the ground. Twenty strides.

The muscles in her legs cramped, refusing to obey her commands. Fifteen strides. She found herself sliding, stumbling. Not yet. Then, sooner than she had expected, the second man's body completed its fall and impacted the rocks. The sound was impossible to miss.

One mistake was enough. The Kthaons were a desert people. The remaining guards had weapons drawn before she took another step. Her crossblade hit the water between the men and her. Five strides in front of them. Sivir main Ten strides from her. I could make it. Every reflex in Sivir's body willed her forward. Instead, she slid to a halt, nearly falling forward. Failing to bring enough water.

Waiting too long to attack. Misjudging distances. I don't make these mistakes. Some other part of Sivir's mind answered. Instead, she felt a sudden, unexpected weight that seemed to steal her breath and crush her lungs. It was a cheap price for their lives. Photo: sivir main They were spreading out from the water, attempting to flank her. Don't make me kill you for a few cups of water. You will die.

The three men hesitated. They knew Sivir's reputation. The other two pulled the largest man away, before backing to their mounts. Sivir rolled her swollen tongue against the top of her mouth, desperate for relief. Every part of her wanted to kneel down to the water and drink. I have to wait until they cross the far dune. As the men climbed into their saddles and rode away, the strange rumbling sounded again.

It was loud and growing louder. Sivir turned to its source and watched as a three foot wall of blue water rushed down the ancient riverbed. The water from the city. The moment before the water hit Sivir, she felt the rush of cold, damp air in front of the flood. It shocked her like an unexpected kiss. The first wave nearly took out her knees.

The impact stung with cold, but as it enveloped her waist and legs, it became soothingly cool. Sivir laid in the water, letting it wash over her. She could feel the painful grit of the desert washing away as her hair floated weightless and free. If a given Ricochet attack critically strikes its first target, all subsequent bounces from that attack will also critically strike.

Bounces can target each enemy up to one additional time per attack. Bounces prioritize the nearest new target, then the nearest target if no new targets are available. If an ability is blocked by the shield, Sivir regains Health and activates Fleet of Foot. The marksman class has major durability problems, especially in the early laning phase where their power feels heavily reliant on their supports.

This has been causing issues in gameplay satisfaction since a marksman's strength relies on the length of time they're alive. By increasing their mobility via items and base health, we feel that ADCs won't be punished so aggressively when they fail and will still have a chance to bounce back and unlock their power in fights.

That being said, we've heard your concerns about the bot lane marksman champions that can also solo lane like Lucian and Vayne. We're giving them a separate set of changes which you can find more details on below. Patch E - Spell Shield. R minimum movement speed now scales. Q - Boomerang Blade. R - On The Hunt. Patch 9. How good is the dallas cowboys defense Sivir is strong.

The cat is getting nerfed spoiler alert if you haven't gotten to her section yet , but we think Sivir could use nerfs too to quell her early game wave clear and give opponents a chance to put her on the back foot. W - Ricochet. W cost increased. We went a little lighter on Sivir because spoiler alert the Essence Reaver nerfs going live this patch will undoubtedly affect her.

We wanted to help out Sivir's early game, but adding 30 damage to Boomerang Blade was way more than "helping". Shipping a buff that strong was a mistake on our part, and we're making an immediate correction before Sivir gets out of control. R passive attack speed decreased.

Picking Sivir for best-in-class initiation should come with a cost, something her overly high area of effect damage was masking. With so much of the overhaul to marksman itemization focused on crits, utility carries like Sivir have felt underwhelmed by the choices presented. Sivir's always traded poor dueling in favor of amazing skirmishes, so we're opting to support her unique outputs as the 'area-of-effect markswoman' in a way that makes crit feel like a more natural buy.

Though Sivir's kit has always had a strong area-effect flavor, the state of marksman itemization has traditionally forced her into the same single-target-oriented build paths as her compatriots. We're changing Ricochet to benefit greatly from newfangled cooldown reduction builds, pushing Sivir's identity as a sustained multi-target damage threat.

Allies entering R's radius share Sivir's current speed bonus. On the last episode of "Sivir Patch Notes" back in 5. We'll chill for a sec if you want to read that one over again. So what's changed since then. Though there's slightly less Righteous Glory and a little more poking and split-pushing, the landscape remains mostly the same - that is to say, teams with Sivir become 'hard-engage' simply by picking her and often snowball out of control beyond the first few engagements.

Why didn't I bring more water. The city had been bursting with it. Huge streams poured from statues, all at the command of an Ancient. He healed my wound and saved my life. Then he returned to rebuilding the temples around him, calling out strange words in an old dialect she could barely make sense of. Talking to himself in a dead city filled only with sand.

I had to get out before that sorcerer decided to sink it all back beneath the dust — or that I owed him. Swallowing brought fresh agony to Sivir's throat. She looked at the spring again, a simple puddle of brown water in the center of the caravan. Sivir main I've given them a day, she reasoned. I will die, or they will die.

For a few drops of water or a few slivers of gold. That is the way of the desert. Sprinting toward the first guard, she readied her crossblade. Would there be enough time to reach him before he turned back around. She counted the distance. Fourteen strides. He can't make a sound. Two strides. She jumped. Her blade sank completely through his neck, down into his shoulder.

Blood erupted as she crashed down on him. Her momentum drove them behind the line of rocks on which he'd been standing. Sivir grabbed his arms. He struggled against her, refusing to accept he was already dead. The guard's blood drenched Sivir as he took a final gurgling breath. This man didn't need to die. That Noxian bitch sunk a blade in my back.

I died. That should mean something. A distant rumble sounded. A sandwall collapsing. There wasn't time to wonder what it meant. Sivir crawled across the hard stones. It won't take the rest of the caravan long to notice the guard's absence. The next target was moving high along the ridge line.

She needed to hit him before he walked away from the ledge. The shot has to be perfect. She threw the crossblade. It hit the second guard, cutting him in half. The flying blade arced upward, but as it reached its apex, it slowed before reversing its direction. As it flew back toward her, it clipped the neck of the third man. There wouldn't be time for another throw now — the blade completed its arc, flying down toward the center of the water.

She only had to reach it in time. The maneuver was an old standby. She would catch the weapon and kill the three remaining men in a single, spinning summersault. But as she ran, her feet became heavy, and it seemed impossible to draw enough air into her pained lungs. Thirty strides. She had to make the distance before the second man's body hit the ground.

Twenty strides. The muscles in her legs cramped, refusing to obey her commands. Fifteen strides. She found herself sliding, stumbling. Not yet. Then, sooner than she had expected, the second man's body completed its fall and impacted the rocks. The sound was impossible to miss.

One mistake was enough. The Kthaons were a desert people. The remaining guards had weapons drawn before she took another step. Her crossblade hit the water between the men and her. Five strides in front of them. Ten strides from her. I could make it. Every reflex in Sivir's body willed her forward.

Instead, she slid to a halt, nearly falling forward. Failing to bring enough water. Waiting too long to attack. Misjudging distances. I don't make these mistakes. Some other part of Sivir's mind answered. Instead, she felt a sudden, unexpected weight that seemed to steal her breath and crush her lungs. It was a cheap price for their lives. They were spreading out from the water, attempting to flank her.

Don't make me kill you for a few cups of water. You will die. The three men hesitated. They knew Sivir's reputation. The other two pulled the largest man away, before backing to their mounts. Sivir rolled her swollen tongue against the top of her mouth, desperate for relief. Every part of her wanted to kneel down to the water and drink. I have to wait until they cross the far dune.

Sivir can struggle in the early game. She has a very low attack range and doesn't have much damage compared to other carries. Don't walk up and risk dying just to try and get the last hit on a minion because your life is more important. Remember to use Boomerang Blade and Ricochet to clear minion waves so you can stay back and play passively.

Once Sivir reaches the late game and gets a few levels and items, this is where her scaling comes into effect, and she can be strong in teamfights thanks to her ultimate On The Hunt. As an AD Carry, staying grouped with your team is always the best. You want to stay as far back from the enemies as possible and allow your front line to go in front of you to take all the damage.

Most of the time, you are the team's main damage output, so if you are caught by yourself and die, then your team is in big trouble. Sivir is a very beginner-friendly champion that is not too complicated to master. The big learning curve will be knowing when to use Spell Shield, which can be the difference between living and dying in a teamfight. Thank you for reading this guide!

Feel free to follow me and ask any questions on:. Good luck on the rift summoners. Switch between Dark and Light themes Light. Statistics Lvl 1. Level 1 Sivir Stats Health Health Reg. Mana Mana Reg. Armor Magic Res. Move Speed Attack Dmg. Attack Spd. Sivir's Abilities P Fleet of Foot. Gains 31 Movement Speed for 1.

Each enemy can be hit by a maximum of 2 bounces. Whether you are completely new to Sivir or looking to refine your playstyle, we will help you take your Wild Rift game to the next level. Learn Sivir's abilities in detail, the best items to build, which skills to level first, and more. Recommended Role Duo Lane. Sivir's Item Build Starting Item.

Core Items.